Eden est un émulateur Nintendo Switch open-source issu d’un fork de l’émulateur Yuzu — lancé par l’ancien développeur de Citron, Camille LaVey, et l’équipe Eden. Il est écrit en C++ avec une approche axée sur la portabilité, et est disponible pour Windows, Linux et Android.

 

 
L’émulateur est capable d’exécuter la plupart des jeux commerciaux à pleine vitesse, à condition de répondre aux exigences matérielles nécessaires.
 

Les changements:
 

Critical
A bug fix in v0.0.4-rc2 for Linux users that prevented any game from launching has been fixed. The issue was related to vtable handling being improperly typecasted from a pointer-to-pointer to a pointer.
 

Also you can now play CTGPDX and stuff since ASLR is also now implemented properly, should fix a bunch of skyline mods as well.
 

The NVIDIA vertex explosions and AMD fixes for Pokemon ZA are not in this release, please be patient
 

This release also fixes a lot of bugs related to Ryujinx save linking, as always back up your saves!
 
Universal
– Skyline compatibility, minimal ASLR implementation.
– Support for VTable bouncing.
– Should fix crashes in Pokemon ZA.
– Dynarmic internal refactorings to reduce code latency.
– This should decrease loading times and stutters by a tiny margin.
– Do not immediately error out if OpenGL is missing some extensions (meant for older cards).
– There may be visual glitches.
– Fix a regression found on image_view and image_view_info.
– Windows 8.1 support (command line only).
– More verbose backtraces.
 
Renderer
– Maxwell translator loop now uses a tighter logic without dynamic dispatchers.
– Just let the compiler do it’s thing.
– Add IAbs64 support to prevent IR errors.
– It fixes an obscure behaviour very few programs rely on.
– Add back VIDS but disable on EDS0
– Increase MAX_MIP_LEVELS to 16 to match spec.
 
Desktop
– Audio fixes for steamdeck.
– Clean up orphaned profiles bugs.
– Added an option to force X11 backend for Linux users.
– Discord RPC no longer uses named variant logo.
– Moved links to the « About » section.
– Add vpushfb usage in Dynarmic for VREV32/64.
– Move save option location in the data manager tool.
– Fixes for NixOS and DragonFlyBSD.
– Removed QDockWidget Wait Tree.
 
Android
– Various UX fixups and improvments.
– Fix rotate and unpause bug.
– Fixes for QLaunch.
 
Internal
– Removed software prefetching instances.
– Fix audio reverb according to spec.
– Stub ReleaseSleepLock and ReleaseSleepLockTransiently.
– Some general code cleanups.
– Removed Zydis/Zycore.
– This should reduce executable size by a bit.
– More things translated from Common:: into std::.
– Fixes for Intel Atom N455.
 

TLDR
You didn’t read the changelog in full? Unfortunate – because it was a bit shorter this time 🙂
– Fixed a critical bug for all x86_64 Linux users (didn’t affect FreeBSD or Solaris)
– Slight performance increases for shader compilation
– DragonFlyBSD support ruh rah!
– Fixes for audio cutoffs on steamdeck.

 

Télécharger Eden v0.0.4 RC2 (40.7 Mo)

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Mupen64 RR Lua (ou Mupen64 Re-recording Lua) est un fork (le 3eme) de Mupen64 permettant l’enregistrement de vidéo.
 


 
Les changements sont:
 
✨ Features
– VCR Continue movie recording functionality (#418)
– Lua Add meta info to Mupen table
 
🐞 Bugfixes
– Lua d2d.draw_text crashing when called with negative sizes
– Lua d2d.draw_to_image crashing when called with negative sizes
– FilePicker Unexpected changes of working directory
– MGECompositor Double initialization and incomplete error handling
– Lua Wrong return value for emu.getversion when running debug or x64 builds
 
📚 Documentation
– Move MupenLuaDoc to /docs/lua (#416)\

 
Site original. Fork 1. Fork 2. Fork 3.
 

Télécharger Mupen64 RR Lua v1.3.0-7 (+AVI Fixes builds) (3.2 Mo)

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Un émulateur de Sinclair Zx Spectrum.
 

 
## v3.0.15.2 – Patreon Beta (password protected)
– Updated new Poke/Peek command access to ULA bank 14 – due to another typo
 
## v3.0.15.1b – Patreon Beta (password protected)
– Fixed a typeo in DeZog plugin causing a hang
 
## v3.0.15.0b – Patreon Beta (password protected)
– Fixed flicker on Sprite Plugin (by David Reihpas)
– Added new iCSpect peek/poke physical that allows for the ULA overlay access:
« `csharp
byte[] PeekPhysicalULA(int _address, int _count);
byte PeekPhysicalULA(int _address);
void PokePhysicalULA(int _address, byte[] _value);
void PokePhysicalULA(int _address, byte _value);
– Updated DeZog plugin to use new ULA peek/poke (above) so loading works
– Fixed ULA/tilemap setting when address is $0000-$1FFF and bank is 10,11 or 14
 
## v3.0.14.1b – Patreon Beta (password protected)
– Fixed MacOS Crash
 
## v3.0.14.0b – Patreon Beta (password protected)
– Fixed 1bit tilemap rendering
– Added « -dscale » command line option, to double the size of the debugger text (in case you find bits hard to read, also remember « -thin »)
 
## v3.0.13.0b – Patreon Beta (password protected)
– Fixed « Poke » into ULA Bank 10/11.
– iCSpect plugin interface changes. Set/Get NextRegisters can now specify the « index » of a multi entry register (windows etc)
– NextReg window moved to key « R » due to windows 11 eating that previous key
– Fixed NextReg Window displaying the « window » registers – were often out of order
– Fixed ULA Border rendering
– Fixed Invalid window rendering for ULA/Tilemaps – maximises window size
– Fixed Poke into ULA banks when in some specific memory ranges
 
## v3.0.12.1b – Patreon Beta (password protected)
– Fixed Mac and Linux download and install of OS – removed lockout. However still isn’t right. Takes hours to download…
– Fixed the debugger resizing when sound is enabled.
– Fixed « -mouse »
– Fixed NEX file loading – rewrote for Bank 5 and 7 (ULA overlays and Tilemap loading)
 
## v3.0.12.0b – Patreon Beta (password protected)
– Added .sh files for Linux to run demos.
– EXEs and .sh files should now be marked as executable for Linux/Mac.
– New hdfmonkey folder added with exes for Windows, Mac and Linux included to help with SD card manipulation.
– New method of downloading and installing SD card image added.
– Missing ZXOS.BAT/ZXOS.sh files added – will run the OS, downloading the SD card if needed.
– Finally fixed console output for logging and DebugOut plugin
 
## v3.0.11.0b – Patreon Beta (password protected)
– Fixed an audio crash when playing sound and you load a large-ish file.
– Plugins for EXE trapping now uses the returned byte for TState addition (usually 0)
– Updated main loop mid line audio « tick » to help stop mistaken extra calls
 
## v3.0.10.0b – Patreon Beta (password protected)
– You can now read/write under the ULA BAM memory using Layer 2 read/write modes
– Layer 2 can now use banks 10,11 and 14 without corrupting ULA memory banks
– CTRL+U now toggles showing UNDER the ULA memory in « physical » memory dump window (when using m bank:offset mode)
– Debugger Memory editing can now edit ULA or Physical memory
– ULA Screen updated to use new ULA memory
– Time Hires updated to use new ULA memory
– Timex Hi-Colour updated to use new ULA memory
– Lowres updated to use new ULA memory
– Tilemap updated to use new ULA memory
 
## v3.0.9.0b – Patreon Beta (password protected)
– Updated Overscroll demo to be a full 1600×256 lemmings level
– Added new C (z88dk) overscroll road sample.
– Added a frame sync timer, use « -timer » to disable (windows only)
 
## v3.0.8.0b – Patreon Beta (password protected)
– Fixed a bug setting of the file position while trying to open a file.
– Re-enabled the console so the debugout works again.
– Updated readme for SD image file website.
– Added 320×256 X over scroll mode
– Added 640×256 X over scroll mode
– Added 256×192 Y over scroll mode
– CTRL+L in debugger now toggles labels
– OverScroll demo added. Runable BAT/NEX file, and source included.
 
## v3.0.7.0b – Patreon Beta (password protected)
– Fixed a bug in loading z88dk files when a section PAGE_?? is defined twice.
– Debugger layout is now dynamic and will scale to the size of the window
 
## v3.0.6.0b – Patreon Beta (password protected)
– Added a new « -thin » command line to make the whole debugger view use the thin font, allowing longer labels (mainly for z88dk)
 
## v3.0.5.0b – Patreon Beta (password protected)
– -zmap=[path] will now load z88dk map files directly
– Fixed lookup so that z88dk labels will display with correct case, but label search is case insensitive
 
## v3.0.4.0b – Patreon Beta (password protected)
– Updated esxDOS file position to return directly
 
## v3.0.3.0b – private beta
– Running « ZXOS.BAT » will now Automatic download and installing of ZX Spectrum Next Distro SD card image to « zxnext.sd »

 

Télécharger #CSpect v3.0.15.2 (3.4 Mo)

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Il s’agit de la dernière version WIP de Meka, excellent émulateur Sega 8 bits. (Builds automatique ici / forum ici).
 

 
– Updated checksum and compatibility lists. (marking Basics as released)
– Updated checksum and compatibility lists.

 

Télécharger Meka WIP v0.80.332 (2025/11/09) (2.0 Mo)

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Il s’agit de la dernière version officielle dite « instable » de Snes9x ajoutant les dernières nouveautés, améliorations et/ou corrections en provenance des sources GIT. Versions 32 et 64 bits dans l’archive.
 

Une petite partie de Starfox 2 (SNES Mini Edition) ?

 

…ou peut-être un Secret of Mana Français iOS Edition ?

 

Laissez tomber, je vais me faire la suite non officielle de Chrono Trigger plutôt :p

 

Les changements depuis le dernier build:
 
– Merge pull request #1003 from xarblu/zlib-ng
– Merge pull request #1004 from JotaRandom/master
– gtk: Remove translatable from stock menu item.
– Misc fixes

 

Télécharger Snes9x TestBuild v1.63.1531 (7.9 Mo)

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Gopher2600 est un émulateur d’Atari 2600. Bien que les performances ne soient pas aussi efficaces que certains autres émulateurs, il convient néanmoins pour jouer à des jeux sur un ordinateur raisonnablement moderne.
 

 

Télécharger Gopher2600 v0.51 (21.0 Mo)

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EmulationStation Desktop Edition (ES-DE) est une interface utilisateur pour parcourir et lancer des jeux à partir de votre collection de jeux multiplateformes.
 
Il est préconfiguré pour être utilisé avec RetroArch et un certain nombre d’autres émulateurs. Il est également entièrement personnalisable afin que vous puissiez facilement l’étendre pour lancer des émulateurs ou des applications qui ne sont pas inclus dans la configuration groupée. ES-DE est gratuit et open source et le restera pour toujours.
 
Il est également multiplateforme et fonctionne sur de nombreux systèmes d’exploitation tels que Ubuntu, Linux Mint, Manjaro, Fedora, FreeBSD, macOS et Windows.
 


 


 


 

Télécharger EmulationStation Desktop Edition v3.4.0 (121 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– Recompilateur/JIT CPU (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Rendu matériel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal.
– Mise à l’échelle, filtrage des textures et couleurs vraies (24 bits) dans les moteurs de rendu matériels.
– PGXP pour la précision géométrique, la correction des textures et l’émulation du tampon de profondeur.
– Mélange précis via Rasterizer Order Views / Fragment Shader Interlock.
– Système de remplacement de textures dans les moteurs de rendu matériels.
– Rendu logiciel vectorisé et multi-threadé.
– Désentrelacement adaptatif au mouvement.
– Filtre de sous-échantillonnage adaptatif.
– Rotation d’écran pour les jeux de tir verticaux ou en mode « TATE ».
– Chaînes de shaders de post-traitement (GLSL, Reshade FX et préréglages Slang).
– Bordures décoratives affichées autour du contenu du jeu.
– « Démarrage rapide » pour ignorer l’intro du BIOS.
– Prise en charge des sauvegardes d’état, avec exécution anticipée et rembobinage.
– Compatible avec Windows, Linux et macOS.
– Lecture directe depuis CD, images bin/cue, fichiers bin/img bruts, MAME CHD, ECM à piste unique, MDS/MDF et formats PBP non chiffrés.
– Préchargement des images disque en RAM pour éviter les interruptions dues à la mise en veille du disque.
– Fusion des jeux multi-disques dans la liste/grille avec cartes mémoire partagées.
– Chargement/application automatique des patchs PPF.
– Démarrage direct des exécutables homebrew.
– Chargement direct des fichiers Portable Sound Format (psf).
– Audio étiré dans le temps lors de l’exécution hors de la vitesse 100 %.
– Prise en charge des manettes numériques et analogiques (le retour de force est transmis à l’hôte).
– Support des pistolets GunCon et Justifier (simulés à la souris).
– Support de la manette NeGcon.
– Préréglages de manette et configuration par jeu.
– Interface utilisateur Qt et mode « Big Picture ».
– Mises à jour automatiques avec canaux preview et stable.
– Analyse automatique du contenu — titres/hachages fournis par redump.org.
– Commutation automatique optionnelle des cartes mémoire par jeu.
– Prise en charge des cheats à partir de listes existantes.
– Éditeur de carte mémoire et importateur de sauvegardes.
– Overclocking CPU émulé.
– Débogage intégré et à distance.
– Support des manettes multitap (jusqu’à 8 appareils).
– Intégration RetroAchievements.
– Présence enrichie Discord.
– Capture vidéo via Media Foundation (Windows) et FFmpeg (toutes plateformes).
– Fonction de caméra libre.
– Émulation de cartouches via port parallèle.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– Un CPU plus rapide qu’une patate. Mais il doit être x86_64, AArch32/armv7, AArch64/ARMv8 ou RISC-V/RV64.
– Un GPU capable de OpenGL 3.1 / OpenGL ES 3.1 / Direct3D 11 niveau de fonctionnalité 10.0 / Vulkan 1.0. Donc, en gros, n’importe quoi fabriqué au cours des 10 dernières années.
– Une manette compatible SDL, XInput ou DInput (par exemple XB360/XBOne/XBSeries). Les utilisateurs de DualShock 3 sous Windows devront installer les pilotes officiels DualShock 3 inclus dans PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– GPU/HW: Fix incorrect clamp UV state on setting change (Stenzek)
– Fix loading screen progress going negative (Stenzek)
– GPU/HW: Clamp after round with round upscaling fix (Stenzek)
– Enable PGXP-CPU for Tekken 3 (Stenzek)
– Update the Simplified-Chinese Translation. (#3619) (zkdpower) #3619
– Set max speedup cycles to 35k for Alundra 2 #3620 (Davide Pesavento)
– Disable widescreen for Digimon World #3620 (Davide Pesavento)
– Set DisableFastForwardMemoryCardAccess for Broken Sword II #3620 (Davide Pesavento)
– Add various comments #3620 (Davide Pesavento)
– Decrease cdromMaxReadSpeedupCycles for AITD4 and Dino Crisis 2 #3620 (Davide Pesavento)
– Fix use of moved string in error path (Stenzek)
– Avoid unnecessary postfx source preprocess when upscaling (Stenzek)
– Improve shader add dialog (Stenzek)

 

Stable Build (or rolling release):
– Bump MacOS deployment target to 13.0 (Stenzek)
– Patch Linguist to build without Qt Quick (Stenzek)
– Don’t build qtdeclarative (Stenzek)
– Remove unused CMake argument (Stenzek)
– Update versions (Stenzek)
– Fix off-by-one in assertion (Stenzek)
– Bump SDL version requirement (Stenzek)
– Fix qrc generation script ordering differently (Stenzek)
– Add dialog for adding postfx shaders (Stenzek)
– Rearrange and reduce struct padding (Stenzek)
– Display emulated GPU usage in stats (Stenzek)
– Add ‘Open Directory’ button to post-processing settings (Stenzek)
– Increase spacing in game list toolbar (Stenzek)
– Improve shader add dialog (Stenzek)
– Ajuste (#3615) (Anderson Cardoso) #3615
– Updated Swedish translation (#3614) (Daniel Nylander) #3614
– Spanish (Spain) translation update 2025/11/07 (#3616) (Víctor « IlDucci) #3616
– Fix canceling shader selection dialog (#3617) #3617 (Davide Pesavento)
– Max speedup cycles for Discworld II (#3618) #3618 (bl@ck_m@ge)
– Update the Simplified-Chinese Translation. (#3619) (zkdpower) #3619
– Set max speedup cycles to 35k for Alundra 2 #3620 (Davide Pesavento)
– Disable widescreen for Digimon World #3620 (Davide Pesavento)
– Set DisableFastForwardMemoryCardAccess for Broken Sword II #3620 (Davide Pesavento)
– Add various comments #3620 (Davide Pesavento)
– Decrease cdromMaxReadSpeedupCycles for AITD4 and Dino Crisis 2 #3620 (Davide Pesavento)
– Fix use of moved string in error path (Stenzek)
– Avoid unnecessary postfx source preprocess when upscaling (Stenzek)
– FileSystem: Add LockedFile helper class
– GameList: Use LockedFile class
– Add StringPool and BumpStringPool classes
– GameList: Fall back to achievement badges for game icons
– GameList: Avoid a couple of heap allocations
– Qt: Fix warning
– Qt: Initialize COM before Qt
– Qt: Replace table widget in Game List Settings
– Update Russian translation (#3587)
– Atualização Português do Brasil (#3588)
– GameDB: Fix serials for Black-Matrix +
– GameDB: Add disc set for GT2 US
– CI: Remove Flatpak builds
– PostProcessing/GLSL: Skip recompile on target size change
– System: Work around lupdate bug causing hang
– Deps: Build Qt Declarative/ShaderTools
– Deps: Remove build directory after each library
– Deps: Hopefully work around path length limits
– SDLInputSource: Change default for WGI to off
– ImGuiManager: Don’t let non-imgui keys through
– ImGuiManager: Use static key map
– FullscreenUI: Move ImGuiFullscreen to core
– FullscreenUI: Make file naming consistent
– FullscreenUI: Remove ImGuiFullscreen namespace
– FullscreenUI: Remove more redundancy
– FullscreenUI: Move transition handling to widgets file
– FullscreenUI: Always initialize widgets
– FullscreenUI: Make notifications/toasts thread-safe
– System: Don’t add to the pause timer when we’re already paused
– FullscreenUI: Fix returning to window that was open
– Achievements: Cache user badge path
– FullscreenUI: Split settings into its own file
– FullscreenUI: Split game list into its own file
– FullscreenUI: Defer more resource loads
– FullscreenUI: More scope clean up
– FullscreenUI: Move translation strings to own file
– FullscreenUI: Move achievements to its own file
– FullscreenUI: Simplify game properties state
– FullscreenUI: Make OpenOrUpdateLoadingScreen() thread safe
– Mini: Compile fix
– RegTest: Compile fix
– DMA: Reduce linked list header read time
– GPU: Don’t save settings to save state
– FullscreenUI: Disable rewind options when runahead is enabled (#3589)
– Update the Simple-Chinese Translation to latest. (#3591)
– Settings: Remove CD speedup above 6x
– DMA: Speed up RAM write with CDROM speedup
– FullscreenUI: Fix missing logo on landing page
– FullscreenUI: Fix missing lock for settings read
– FullscreenUI: Fix a couple of missing strings
– FullscreenUI: Remove unused variable
– Qt: Clear style sheet before applying theme
– Qt: NativeThemeStylesheetNeedsUpdate() should not apply to Fusion
– Qt: Add message box helpers
– Qt: Use message box wrapper functions
– Qt: Convert more message boxes to window modal
– Qt: Fix non-rounded buttons in achievement login
– CMake: Fix scmversion.cpp always updating on Mac
– Update the Simplified-Chinese Translation. (#3592)
– Atualização Português do Brasil (#3593)
– GPUDevice: Don’t log warning for WARP driver
– Achievements: Add point count to unlock popup
– Achievements: Use consistent icon style in list
– CMake: Only remap source path in Release builds
– CMake: Fix Xcode project debugging
– GPU/HW: Add missing padding to UBOs
– GPU/HW: Avoid some redundant calls in Metal
– FullscreenUI: Fix uniform push before pipeline set
– GPUDevice: Display OSD message if debug settings are enabled
– D3D12Device: Fix incorrect StencilBeginningAccess/StencilEndingAccess
– VulkanDevice: Fix incorrect struct type
– GPUDevice: Make dyn libs public
– dep/reshadefx: Cherry-pick upstream 74e95dd
– dep/reshadefx: Work around inability to discard in function in DXC
– CI: Bump minimum macOS version to 13.0
– Qt: Misc code cleanups
– Qt: Fix column width estimation in game list
– Qt: Fix game icon size and row height in game list
– Qt: Take header width into account for all columns
– Update the Simplified-Chinese Translation. (#3594)
– Common: Use NSAlert for assertion failures/panics
– GameDatabase: Add DisableFastForwardMemoryCardAccess trait
– GameDB: Set DisableFastForwardMemoryCardAccess for Twisted Metal 4
– Qt: Fix positioning of game list achievements icon
– Qt: Remove game icon extra size
– Qt: Don’t need these functions defined in the header
– Qt: Add exit specific message for confirmation dialog
– GameList: Fix achievement game ID not set for disc sets
– Qt: Normalize shut down labels
– Update the Simplified-Chinese Translation. (#3596)
– Atualização Português do Brasil (#3597)
– GameDB: Set DisableFastForwardMemoryCardAccess for Tales of Destiny
– Qt: Reflect DisableFastForwardMemoryCardAccess trait in the settings UI
– Achievements: Fix display of game completion time (#3599)
– GameDB: Disable disc speedup on MDEC for Warcraft II (#3600)
– Update Russian translation (#3601)
– GPU: Fix a couple instances of reading wrong thread settings
– Qt: Fix disc swap from game list incorrectly pausing
– Qt: Don’t hold game list lock on popup
– Qt: Missed a couple of shutdown -> close messages
– ImGuiManager: Add title variants for OSD messages
– System: Use new OSD message variants
– Qt: Allow command line boot of device path
– Qt: Fix recommended value for « Challenge Indicators » (#3603)
– System: Simplify and polish more OSD messages
– GPU: Fix compile warning
– System: Fix regtest build
– Qt: Minor layout fixes in analog controller binding widget (#3604)
– GPUDevice: Swap ImGui rendering to use UBO
– GPUDevice: Combine draw and push constant functions
– GPUDevice: Use separate buffer for push constants
– GPUDevice: Add MultiTextureAndUBOAndPushConstants pipeline layout
– GPUDevice: Remap input attributes when transpiling to HLSL
– GPUDevice: Handle non-contiguous texture bindings in SPV transpiling
– GPUDevice: Set fixed names for UBO/push constants in SPV transpiling
– GPUDevice: Add SRGBA8 texture format
– GPUDevice: Fix mipmap generation on targets
– GPUDevice: Ensure clear is committed in MakeReadyForSampling()
– MetalDevice: Fix creating mipmapped textures with generate flag
– SPIRVModule: Add class for iterating/manipulating SPIR-V
– PostProcessing: Support unscaled input
– PostProcessing: Support loading slang shaders/presets
– MemoryCard: Fix off-by-one reporting in card number
– ShaderGen: Fix ImGui rendering with Vulkan
– Update the Simplified-Chinese Translation. (#3605)
– GPUPresenter: Handle padding for unscaled/slang input
– PostProcessing: Use titled OSD messages
– ImGuiManager: Use different OSD title/text colours
– CPU/Recompiler: Set up frame pointer on Windows ARM64
– Common: Fix SSE2 build
– Qt: Add missing help text in Interface Settings
– FullscreenUI: Move loading screen progress callback into namespace
– Qt: Save position of settings windows
– Qt: Center windows when they don’t have saved positions
– Qt: Resolve command line paths before autobooting
– FileSystem: Fix RealPath() with relative paths
– Qt: Reload icons and tooltips when game list rows change (#3609)
– Qt: Add standard shortcut to open settings (#3608)
– Qt: Fix overlapping widgets in cheat settings (#3607)
– Update the Simplified-Chinese Translation. (#3606)
– FullscreenUI: Fix misdetection of some light themes
– FullscreenUI: Fix button-held colour in menus
– Settings: Ensure slang shaders subdirectory is created
– Qt: Improve Darker Fusion style
– PostProcessing/slang: Don’t balk at duplicate option names
– PostProcessing/slang: Raise error if too many textures are bound
– PostProcessing: Ensure input buffer matches present format
– Qt: Bring toolbar checked background closer to combo background
– Qt: Make auto/clear bindings buttons QPushButtons
– Qt: Style more widgets in Darker Fusion
– INISettingsInterface: Use case sensitive storage
– GPU: Insert null field buffer if display disabled
– GPU: Fix OSD reporting of non-interleaved interlaced resolution
– Qt: Style patches widget on Mac
– Scripts: Remove Flatpak manifest
– FullscreenUI: Fix achievement points placement with short description
– GPU: Don’t crash if first frame is interlaced+black
– GameDB: Max speedup cycles for Discworld and Discworld Noir (#3611)
– Atualização Português do Brasil (#3612)
– PostProcessing/Slang: Remap and skip binding unused textures
– GameDB: Adjust crop area for Gran Turismo 2 (#3613)

 

Télécharger DuckStation v0.1 build 10XXX (64.5 Mo)

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ShadPS4 est un émulateur préliminaire de PS4 pour Windows et Linux écrit en C++ créé par Shadow (d’ou il tire son nom), auteur et contributeur de projets prestigieux comme PCSX, PCSX2, PCSP, JPCSP, Arcadeflex, RPCS3…
 

 
Les changements principaux en résumé:
Some would say, « why a new release this early »? While releases came every 2-3 months before, the previous 0.12.0 release had an input change, which made multiple games unplayable, so we needed to patch it quite early. With that, some other interesting features and bugfixes came from development continuing as before, so enjoy. 😉.

 

Core
– Fix divide by zero in kernel time
– Reverted controller change from 0.12.0 since it appears it breaks a lot of games
– Fix patches being applied multiple times redundantly
– Fix game arguments not being passed under a certain condition
– Simulate write-only file access with read-write access
– filesystem: return st_mtim in posix_stat (fixes RB4 / CUSA02901 DLC crash)
– ImGui: keep drawing when there’s a pending change_layer
 
Libraries
– usbd: Implement usb backend system
– usbd: Emulated Skylander Portal Backend
– usbd: Add Infinity Base Backend
– usbd: Added Dimension Toypad
– Added get_authinfo
– HttpLib: Implemented a few more functions
– Initial font lib implementation
– Better return stub for sceNetPoolCreate
– Libkernel: Implement/stub some functions
 
GPU
– buffer_cache: smaller regions
– add null gpu notice
– Implement sceGnmDrawInitToDefaultContextStateInternal functions
 
Qt
– Remove Qt from emulator – Using launchers from now on

 
Liste de compatibilité ici.

 

Télécharger ShadPS4 v0.12.5 (13.6 Mo)

Télécharger ShadPS4 (GUI) v151 (25.2 Mo)

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Xemu est une application multiplateforme et open source qui émule le matériel de la console de jeu Xbox d’origine, permettant aux utilisateurs de jouer à leurs jeux Xbox sur les systèmes Windows, macOS et Linux.
 

 
Ce projet est une branche active du projet XQEMU, qui est lui même basé sur le projet QEMU qui est populaire et très activement maintenu.
 

 

 
A noter que la version 32 bits n’est pas officielle (réalisée par Lo v2).
 
Quelques informations d’ordres générales concernant les modifications:
 
– nv2a/gl: Prevent depth surface being used as display source
– Misc fixes

 

Télécharger Xemu v0.8.112 (8.4 Mo)

Télécharger Xemu (x86) (2020/06/12) (6.2 Mo)

Télécharger Xemu (Debug) v0.8.112 (9.2 Mo)

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Il s’agit d’une interface utilisateur simple à utiliser destinée à mupen64plus (qu’elle intègre), gratuite et open source elle est écrite en C++.
 

 
– Fix drag and drop not working in the flatpak
– Fix hotkeys dialog in RMG-Input not showing native face button names
– Fix cheat dialog in RMG not allowing users to set cheat option since v0.7.2
– Fix cheat codes not being cleared before trying to load another cheat in RMG-Core
– Fix ‘Auto-Configure’ button being enabled when it should be disabled after configuring a button
– Fix top row of UI elements in the configuration GUI of RMG-Input not being aligned properly
– Add tooltips to the top row of UI elements in the configuration GUI of RMG-Input
– Add ‘Game Type’ to the ‘ROM Information’ dialog

 

Télécharger Rosalie's Mupen GUI v0.8.7 (88.3 Mo)

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NintendulatorNRS est un émulateur de Famicom / NES (et ses dérivés tels que les chipsets VRT) pour Windows. C’est une fourche de Nintendulator (par Quietust) maintenue par NewRisingSun et qui offre une compatibilité extrêmement large.
 

 

Télécharger Nintendulator NRS v0.985 (2025/11/02) (1.5 Mo)

Télécharger Nintendulator NRS (français) v0.985 (2025/08/18) (2.0 Mo)

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